The making of Metal Gear Solid 4
I stumbled upon a great article that covers the making of one of the best games made Metal Gear Solid 4. Check the article out by clicking here.
Below is what the article covers.
- From a Single Storyboard…
- Art Direction in Metal Gear Solid
- Character Production Workflow
- Gator: An Essential Function
- Amazing Facial Animation
- High-Quality Normal Maps Generated
with Ultimapper - XSI’s Cluster Constraint Function:
Turning Ideas into Reality - XSI Animation
- Modeling Size
- Texture Setting for General Machines
- Modeling Using Calibration
- Background Modeling Process
- Role of Programmers
- Finally
Tags: metal gear solid 4, mgs4
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