Posted on January 28th, 2009 at 8:29 AM by Ves

The people at videogaming247 let their readers know that WipeOut HD has been updates from 1.20 to 1.26.

What it does nobody knows at this moment, but their doing their best to find out.

Source

Posted on January 24th, 2009 at 11:53 AM by Ves

Mirrors Edge Boxart
Problem is, we don’t know what it did. The download didn’t take long for us’, so did the install to 1.01.
So start up your game and take a long around and tell us what you discovered it might have done, while we wait on a reply from EA/DICE.

Posted on December 23rd, 2008 at 3:11 PM by Ves

socom confrontation logo SOCOM: Confrontation 1.30 update out in January

As most of you were still wondering when then the update for Socom: Confrontations would be out, Seth Luisi shed some light on a possible release date. He hopes that the update will be available to us before January 13th 2009.

But this all depends on when the SCE Format QA team judges it to be ready for public release. The QA staff of Slant Six Games will be working during the holidays to further prepare a final candidate for final acceptance testing. But since the SCE team is free for the holidays this is the reason why the update will be out in 2009.
Seth Luisi hopes that this patch will finally solve a lot of the stability issues including the well known “heart attack” bug.

Once this update gets out and doesn’t have any major problems, we hope that Socom: Confrontations will finally be distributed to users outside North America.

Source

Posted on December 18th, 2008 at 2:08 PM by Ves

supersonic acrobatic rocket powered battle cars 01 504x284 Supersonic Acrobatic Rocket Powered Battle Cars gets patched

More on patch news, Psyonix Studios will have a patch out today. But there is more, the game has received a price drop of $5 making it $9.99 to any willing customers.

Expect the update to contain the follwing things:

  • New “Cosmic” arena
  • Improved performance in network games
  • A server browser has been added during matchmaking
  • Players can now view leaderboards during matchmaking
  • News updates appear on the online page
  • Meters added to evaluate players’ connection speed
  • Headsets can be plugged-in or swapped during gameplay

Source

Posted on December 18th, 2008 at 10:07 AM by Ves

white homelogo2 Playstation Home down for maintenance

You read it before, but here is some more information from the Playstation Blog.

At this moment the Home servers are down (from 12 midnight PST) and the maintenance will take about 6 hours to finish.

During this maintenance, SCEE will update Home to 1.04. The update will temporarily disable the voice chat feature within Home, but your still able to use the phone feature to voice chat with your friends, while in Home.

Playstation encourages their users to make use of any keyboard or latest released Wireless Keypad for text chat.

Hopefully the heavy login problems for the people in Europe will be minimum to none after this update.

P.S If you can’t wait you can start by downloading the update now, though we don’t advise it as there might be last minute changes to the update.

Source

Posted on November 20th, 2008 at 11:37 PM by Ves

It took a while, but finally after years of development and testing, Sony has taken the second last step to releasing Home to the public.

As you might have read last week, SCEE announced that they would release the patch notes of Home 1.0 to the current Closed beta testers, this would start the final run towards the Open Beta of Home. Continuing in this process is sending out the invites in two or three batches to increase the amount of testers. Followed a few weeks after this would be the Open beta where everybody can download it (presumable from the Playstation Store).

But there is more. On the official Closed Beta Test Website they announced some major changes in the 1.0 version. These include the relocation of the Home logo on the XMB, it will fall under the Playstation Network category from now on.
Hong Kong, Taiwan and Singapore will be using once space (read server) instead of seperate ‘worlds’. A Home Café will open up and Sony already has some events planned.

The most important change is the disappearance of the virtual PSP which was used to handle your settings to arranging matches. This will be replaced by a Menu Pad.

ps3homemenupad Finally we can go Home

Check after the break for the remaining changes
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Posted on September 10th, 2008 at 6:49 PM by Ves

After starting up MGO I was confronted with an update. So I went to check the website and found out that they have fixed the following issues:

When a host leaves a game, the position of host is automatically forwarded to someone else. When someone else filled the free 16th slot, the player would be invisible to the new host.

The game would sometimes freeze if a player would invite a Clan Member while in Survival mode.

The day of the week of “Match Time” was not correctly displayed when viewing the rules in the Survival Lobby.

The following game specifications have been changed:

  • The motion of reloading the shotgun cannot be cancelled by equipping a box or changing weapons.

Change of weapon specification:

  • Saiga 12’s cost changed from 8000DP to 5000DP.
  • G3A3’s cost changed from 5000DP to 4000DP.

Change of skill specification:

  • “NARC” Lv2’s cost from 1 to 2
  • “NARC” Lv3’s cost from 1 to 3

*With this change, all skills will be temporarily removed, but players will be able to put them on again with the existing skill points they have.

So what do you thing of these fixes, let us know.

Posted on September 5th, 2008 at 4:13 PM by Ves

Here is this weeks US Playstation Store update.

Qore Digital Magazine

Qore Episode 04: September, 2008 ($2.99 Issue, $24.99 Annual Subscription)

Episode 04 of Qore: Presented by the PLAYSTATION Network explores a number of upcoming games, including LittleBigPlanet, MotorStorm: Pacific Rift and Prince of Persia, it also includes 30-day exclusive access to the MotorStorm: Pacific Rift demo (scheduled to be available 9/11/08), some great artwork and a new mini-game.
File size: 1.54 GB

Downloadable Games

NFL Head Coach 09 ($49.99)

Brought to you by EA SPORTS, NFL Head Coach 09 gives you the opportunity to make all the decisions that win championships. You can scout players, draft players, sign free agents, chose gameplans, create plays, hire assistant coaches and make all the critical calls to build your favorite franchise into a perennial champion.
ESRB Rated E
File size: 4.84 GB

Add-on Game Content

HAZE Destruction Pack ($9.99)

Discover 7 exclusive multiplayer maps and a totally new team game mode: the Capture and hold mode.
File size: 256 MB
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Posted on August 7th, 2008 at 9:38 AM by Ves

On the official 2K forums Elizabeth one of the official Community Managers posted the (provisional) 1.20 patch notes for Civilization Revolution.

Here are some of them:

Wonder and Artifact Pack Functionality
New Wonder and Artifact Packs appear in the single player game and have full Civilopedia entries accessible inside the game and on the main game menu when installed. These new Wonders and Artifacts do not appear in multiplayer games.

Multiplayer Map Functionality
After the user has downloaded a Multiplayer Map Pack and the user creates a multiplayer game via Player Match or LAN Game, an additional Game Type is available – Scenario. This Game Type allow players to select from among any of the multiplayer maps they current have available to play their game on.

The multiplayer lobbies have also been updated to display what map a game is playing. If a player in the lobby does not have the map that is being played, they will not be able to join that game and an icon and message will appear that states they are unable to join the game.

Joining Settlers to Cities
Previously, when players moved a settler unit into a city, they could had the option of that unit “Joining” the city, automatically giving it a full population point. Now, to prevent exploits, when players join a settler to a city, that city will only receive a set amount of food, meaning that in the later game, they will not provide a full population point to a city, only help it grow.

Instant Upgrades thanks to Retreating in MP Games
Previously, whenever a player retreated from combat, their opponent’s unit automatically received an upgrade. To prevent exploits, this feature has been removed from multiplayer. Now when a player retreats from combat in a multiplayer game, it counts as a victory for the defender, but the defender will not automatically receive an upgrade just because their opponent has retreated. If the retreating unit, for example, is stronger than the defender, or the retreat is the defender’s third victory, the defender can still receive an upgrade, but they do not always receive an automatic upgrade. Retreating still provides an automatic upgrade to the defending player in single player.

Disbanding Militia Units
Previously, whenever a player disbanded a militia unit, they received gold for them. To prevent exploits, disbanded militia units now provide zero gold. Now when a player retreats from combat in a multiplayer game, his opponent’s unit receives nothing.

Source