European PlayStation Store update, December 24th 2008
One day later then the North American store update, but with a lot of goodies, the delay from yesterday seems to be already forgotten by most people as the highly anticipated LittleBigPlanet Pack is out. There is no pack that includes the costumes and level so you will have to purchase them both separately.
Also out [...]
EU Playstation store update, November 13th 2008
This weeks update brings a lot of DLC content to Europe. Like the US, Europe has the Pain expansion which was delayed.
Our opinion is that Sony is still missing out on a lot of money due to not having released the Playstation Network Cards in Europe, even if it was on a small scale [...]
Sackboy Coming to PAIN?
In the latest issue of Game Informer, they’ve reported that Sackboy will be a bonus character for download in the PSN title, PAIN.
The latest issue of Game Informer reports that SackBoy will appear as a bonus character at some point in the future for the PlayStation Network downloadable title Pain. Though the magazine doesn’t provide any information on [...]
Pain has new expansion
We haven’t covered this PSN game very well but SCEA let know on the Playstation Blog that Pain has a expansion named The Amusement Park.
The expansion bring quite a bit of game play evolution from the development side and substanial input from people who post on their community site. They’ve been looking at the amount [...]
PAIN Trophies delayed
Travis Williams has updated us on where the PAIN trophies are up to. There is bad and good news. Lets get the bad news out of the way.
The PAIN trophy update will not be available today but Travis said sometime in September.
Amusement Park will release in September, but not 9-4 like we originally planned. The [...]
PAIN to get Trophies
More and more Trophy support is on it’s way and this time it’s for Playstation Network title, PAIN. Travis Williams, Sr. Producer, SCEA wrote a new post on the Playstation.Blog regarding this and he has a few words he would like to say.
PAIN already features internal trophies that make the modes challenging. That’s why it’s [...]
