SOCOM Confrontation Public Beta 1.40 Patch
Another patch for SOCOM Confrontation is on it’s way and here are the details. Socom Confrontation has been filled with bugs and glitches but what do you expect when a game is in beta? Isn’t that the whole idea as to why game developers beta test their games?
Below are the fixes.
- Fixed an issue which was causing an abnormally large number of simultaneous kills.
- Optimized the Armory so that selecting weapons, attachments and general menu navigation are much faster.
- Fixed another issue where you could get stuck in spectator cam when late joining a game.
- Fixed an issue where occasionally late joiners would have very low framerate and crash when exiting a game.
- Fixed an issue where occasionally late joiners would have no audio.
- Statistics improvements. Statistics are now being tracked at the team level and not the player level. This will ensure stats are tracked for dropped and late joining players.
- Further improved load times for late joiners.
- Fixed several stability issues.
And below are changes were made based on user feedback.
- Added new burst firing accuracy tuning when moving. You are now more accurate for the initial burst while moving but accuracy deteriorates as you continue to fire more shots.
- Scopes are now accurate.
- The select screen scoreboard is now exited by pressing the select button.
- Improved tiebreaker rules.
- New HUD animation to indicate when you are reloading.
- Crosshairs now turn grey when your magazine is empty.
The following will be fixed at a later date.
- The select screen scoreboard, round complete and game complete screens appear blank.
- Infrequently, some users loose controller functionality for a couple of seconds.
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