Posted on September 8th, 2008 at 12:05 PM by Ves



SCEA apologised to the beta testers of SOCOM: Confrontation for the abnormal latency, crashes, disconnections, long load times, login errors and community features such as clans and stats not functioning correctly (or at all)

Despite it still being in beta SOCOM: Confrontation showed similair issues Metal Gear Online had during it’s first days in (public) beta when it was available.
The high demand of gamers makes it hard sometimes to calculate how servers will cope with this traffic. There is one advantage during this period, they can see what the limit is of the servers and how they can optimize them to withstand such pressure.

Seth Luisi expect that these issues will be resolved as quickly as possible and that you will see some improvements progressively over the next couple of days. They do not expect to have the issues completely resolved until close to the end of next week.

Source, via playtm

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