Reasoning to Why Brothers In Arms Took Long to Develop
Brothers In Arms Hells Highway was originally scheduled for release back in 2006, but the game was plagued by delays.
In an interview with MTV Multiplayer, Gearbox Software explains why it’s taken so long for the game to release.
“In previous ‘Brothers in Arms,’ we had farmed out the PlayStation versions to other developers who were PlayStation experts,” he said. “So we had to build up all that expertise in-house to understand that platform. There’s just major hardware differences; you don’t know if your Xbox guy has a hard drive but your PlayStation guy does, and you’ve got 8 cores on this machine and 4 and a half on this machine and some PC users have…who knows how many?”
This was their first big multiplatform game they have done within house. They have no experience working on a PlayStation hardware.
While the changes and tweaks made to the existing technology from Epic Gamescomplicated matters, it was the PS3 version that gave Gearbox the most trouble. They had no experience on PlayStation hardware.
With the game’s release just a week away, the game looks solid, and action packed.
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