Posted on November 13th, 2008 at 12:58 PM by Talk Playstation



Sucker Punch creative director Nate Fox has said developers should focus on quality not quantity. This means that inFamous will be focusing on quality.

Look at God of War – it is an excellent game, an instant classic, and it’s only like seven hours long,

GTA IV is 30 hours long, and people wanted more? That just tells you how excellent that game is.

It seems to me that it’s not about length, but about quality,

And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc – at any length. That’s what we’re doing for inFamous.

What do you prefer, quality or quantity?

Source.

Infamous

Infamous Screenshots.

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