Bioshock graphics patch out

Originally slated to be out on Nov. 20th, people on the IGN boards posted that the patch is available now.

Earlier we posted a screenshots showing of the improvements that we could expect but now we have more info. The patch we be around 222MB big and has the following improvements:

  • Enables Add On Content functionality for the Challenge Rooms and New Game Plus - Add-On Content required to use this functionality
  • Big Daddy Bounce, Elite Bouncer, and Other Textures Appeared Pixelated - Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy. Also fixes various other texture pixelation including weapons.
  • White Bars - Fix for an issue where white/discolored bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.
  • Dark Big Daddy After Resurrection - Fix for an issue where Big Daddy would occasionally turn black after the player dies and is then resurrected.
  • Shrinking Fire Particles - Fix for an issue where some fire particles would shrink every time they were retriggered.
  • Big Daddies Gushing Abnormal Amounts of Blood - Fix for an issue where Big Daddies would gush abnormal amounts of blood after being killed by a critical hit while having more than 10% health (ie, from another Big Daddy’s gun).
  • PS Button Crash - Fix for an issue where the game would crash when PS button hit during hacking when vsync turned to off
  • Rare Hang - Fix for a rare issue where the game would hang caused by a deadlock between the renderer, havok, and the main game threads.
  • Incorrect Water Fog Rendering - Fix for an issue where reflective water would sometimes be rendered with incorrect fog colors.
  • Subtitles Not Disappearing After Audio Finishes - Fix for an issue where audio subtitles would occasionally not go away, even after the audio finished playing.
  • Menu UI Sounds Too Loud - Fix for an issue where menu sounds were too loud.
  • Unlocalized Autosave Message (NA ONLY) - Fix for an issue where the autosave message wasn’t localized.
  • Some Localized Strings Were Too Long - Fix for several issues where localized strings were too long. This includes the ‘Cannot Carry:’ message, ammo name lengths, weapon name lengths, and the Location in Fisheries ‘Upper Freezer’.
  • Hang After Dying While Using Combination Lock (NA ONLY)
  • Fix for an issue where the game would hang if the player dies while using a combination lock with the Vita-Chamber option off.

You probably knew about the patch already if you played the game in the last few hours.

Source, via Qj.net

Share or Bookmark this post:
  • N4G
  • Digg
  • del.icio.us
  • Facebook
  • Mixx
  • Google
  • Reddit
  • StumbleUpon
  • Technorati
  • Propeller
  • Slashdot
  • SphereIt
  • TwitThis
  • YahooMyWeb
  • Live
  • E-mail this story to a friend!

Tags: , , , ,

If you enjoyed this post, please consider to leave a comment or subscribe to the feed and get future articles delivered to your feed reader.

Similar Posts
Comments

No comments yet.

Trackbacks
Leave a comment

(required)

(required)