Afterthoughts With Ryan Payton
This is the final interview he gave when he was working at Kojima Productions, he gives his thoughts looking back on working on Metal Gear Solid 4. Not only that, the team didn’t even know how Metal Gear Solid 4 was going to turn out when they released their teaser trailer “Nowhere to Hide”.
1UP: “Nowhere to hide” was one of the promises in MGS4’s first teaser trailer, suggesting dynamic, destructible environments…which weren’t really present in the final game. What happened to them? Will we ever see a Metal Gear like that?
RP: It’s fun to go back and look at that trailer, since it was made so early in the production of the game. I think it’s safe to say that we didn’t even know exactly what MGS4 was going to be when we made that.
Catch the full interview with 1UP here
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